Storewell

"Store Well" aims to enhance grocery and food habits, helping users track purchases, reduce waste, and discover recipes. It addresses budget constraints for students and community food wastage concerns.

"Store Well" aims to enhance grocery and food habits, helping users track purchases, reduce waste, and discover recipes. It addresses budget constraints for students and community food wastage concerns.

This project was done as a submission for the course INF 385C Human Computer Interaction under the professor Jacek Gwizdka at the University of Texas at Austin, in collaboration with Yuan-Li (Lili) Huang, Monika Agarwal and Vignesh Sankar.

My Contribution

Research

  1. User interviews taken on low-fidelity designs to help gauge if the decisions taken by the team had value behind them.

  2. Competitor research done which helped us learn about the basics that were needed in the product.

  3. Ghosting participants to understand how the interact in the real world space to help translate that experience into our digital product.

  1. User interviews taken on low-fidelity designs to help gauge if the decisions taken by the team had value behind them.

  2. Competitor research done which helped us learn about the basics that were needed in the product.

  3. Ghosting participants to understand how the interact in the real world space to help translate that experience into our digital product.

Design

  1. Creation of a design system which helped reflect the ideas the team had across the whole process.

  2. High-fidelity screens with changes based on user feedback.

  1. Creation of a design system which helped reflect the ideas the team had across the whole process.

  2. High-fidelity screens with changes based on user feedback.

Aim

Storewell is a comprehensive solution for effective grocery and food management. It addresses the common challenge of tracking food consumption and grocery purchases. The system allows users to input or scan their purchase details, helping them optimize their resources and tackle food waste. By offering a unified platform, users can effortlessly create and share shopping lists, efficiently manage their inventory, and discover new recipes to make the most of their food stock while prioritizing nutrition. Moreover, the app promotes community engagement by facilitating food sharing, enhancing users' understanding of their purchases, sending timely expiration reminders, and providing information about nearby food-sharing resources.

Storewell is a comprehensive solution for effective grocery and food management. It addresses the common challenge of tracking food consumption and grocery purchases. The system allows users to input or scan their purchase details, helping them optimize their resources and tackle food waste. By offering a unified platform, users can effortlessly create and share shopping lists, efficiently manage their inventory, and discover new recipes to make the most of their food stock while prioritizing nutrition. Moreover, the app promotes community engagement by facilitating food sharing, enhancing users' understanding of their purchases, sending timely expiration reminders, and providing information about nearby food-sharing resources.

The Process

Preface

Research

Market Research

We identified existing products such as "NoWaste," "FridgePal," and "Olio" that offered features related to food organization, tracking, and sharing. We evaluated the strengths and weaknesses of these products, including their user interfaces, features, and user experiences.

We identified existing products such as "NoWaste," "FridgePal," and "Olio" that offered features related to food organization, tracking, and sharing. We evaluated the strengths and weaknesses of these products, including their user interfaces, features, and user experiences.

NoWaste

  • Organize food & expiration dates with ease.

  • Inventory lists for your freezer, fridge and pantry.

  • Sort your food by expiration date, name or category.

  • Search and find your food in seconds

  • Synchronize and share your lists with your family

FridgePal

  • Quickly add products to the inventory.

  • Add/Edit product details to the inventory by mentioning things like product name, image, type, expiry date and quantity.

Olio

  • Food sharing application which enables users to pick up and safely redistribute their surplus food to local communities

User Research

Survey

What was in the survey and why was it done?

Understanding the user’s habits around grocery buying and usage of food and beverage, was the main aim of the survey. Through the survey, we hope to get a grasp on their current pain points, how they solve the problems (or not) and find the gap that we can fill in. The survey can also help us prioritize users’ needs and narrow down the project scope, rather than populating the application with all possible features in the initial concept document.

What we learned from the Survey?

Interviews

What is the interview about, and why was it conducted?

From the interview, we aim to gain a deeper behavioral understanding of the participants, especially on users’ grocery buying, usage, cooking habits, and their pain points relating to the whole experience. Additionally, we will compose WAAD and the flow model diagram based on interview data, and form future user personas and user journey maps.

Learning Sessions

We just wanted to learn how users are already buying and stocking groceries, we talked to a couple of people and tailed how they performed these actions. Learning from users in these methods would help us incorporate their habits into our platform, there are things we all do without thinking about them.

Quantifying our Research

Work Roles

Multiple work roles were created based on the learnings from the interviews and the WAAD diagram, based on these work roles the work space was defined before planning the usage of the application.

Physical Model

One thing which was found important was the physical presence of the user in the system and the model to find the user journey in the physical space was created.

Flow Model

The user journey was planned along the system by marking all the areas of interaction, features and how all systems interact with each other in the user journey.

Personna's

Kaylee

An international student, this is her first time away from home. We built her persona, based on the fact that she has just moved to a new country, learning about the new culture, geography, food preferences and academic style. Kaylee did not have any prior experience or knowledge in cooking or storing food. She found it difficult to buy groceries by herself or knowing how to store purchased groceries for the best shelf life. Her main concerns about her groceries are their economical and nutritional values. She has observed that ends up throwing a lot of food as she doesnt have experience with optimal portion sizes.

Joe

A student athlete. He is a grad student at UT Austin, due to his arduous academic schedule, he is unable to find time to focus on his diet. Joe is someone who is focused on maintaining a balanced diet and on keeping his body healthy and fit. Joe is also unaware of the meals that can be prepared at home and hence ends up spending a lot on restaurants. 

Defining Storewell

Metaphors

As per the survey, it is observed that grocery shopping and stocking is an ‘experience’ for a lot of users. Using this finding, we want to incorporate simple things in the app that would let the user relate to that shopping experience, for example - we will call it the ‘shopping list’ instead of note making, groceries will be called ‘stock’ because people stock their groceries. 

The UI of the stocking list would be such that it replicates the ‘fridge shelves’ to give the user more relatability.

Creating stories around what the project signifies

Design and Testing

Wireframes

Low Fidelity Prototype and Pilot Testing

The idea of the product/app is to help the target audience plan and organize their groceries better. We wanted to test out the essential flows during the process which includes Shopping Lists, Recipes, Stocking Lists, Food Banks and Stocking tips. Based on this, we created the prototype to include each of these key tasks.

The idea of the product/app is to help the target audience plan and organize their groceries better. We wanted to test out the essential flows during the process which includes Shopping Lists, Recipes, Stocking Lists, Food Banks and Stocking tips. Based on this, we created the prototype to include each of these key tasks.

  1. Create your grocery shopping list

  • Description: Users plan their groceries before going for grocery shopping.

  • Scenario given: You are out of groceries and need to make a shopping list for planning the same.

  • Imperative sentence: “To plan your grocery list, please open the app. Create your shopping list on the application.”

  1. Create your bought items stocking list

  • Description: Once users have completed their shopping, they add new stocks to the application by scanning or adding manually.

  • Scenario given: You bought your groceries and need to make a stocking list for noting down what you’ve bought.

  • Imperative sentence: “After buying groceries, please use the application to input the purchased items.”

  1. Find storing/stocking tips

  • Description: Once users have updated their stocks in the application, they can explore stocking tips for the best shelf life.

  • Scenario given: You have bought a lot of items from the grocery store, however do not know where/how to store them.

  • Imperative sentence: “Please open the app and find tips to stock your purchased items.”

  1. Find meal recipes

  • Description: Once users have updated their stocks in the application, they can explore recipes based on their stock availability.

  • Scenario given: You want to make some meals and find some recipes based on the available stocks.

  • Imperative sentence: “Please open the app and find recipes based on your stock availability.”

  1. Find food banks

  • Description: Users can explore nearby food banks to share or donate extra groceries.

  • Scenario given: You have bought extra items or overcooked, please find a way to share it instead of throwing away.

  • Imperative sentence: “Please open the app and find food banks near you to share excess food with.”

High Fidelity Designs

After collecting user feedback and learning about the issues found my users of the application, we made changes and finally created a design system with a high fidelity screens set.

After collecting user feedback and learning about the issues found my users of the application, we made changes and finally created a design system with a high fidelity screens set.

Color System

Components and Icon System

Final Design Screens

Conclusion

Insights

Overall, we had great feedback from the participants and some even wanted to see this app implemented! There were still a few things we needed to improve on.

DESIGN

DESIGN

Difficulty finding icons, requiring improved visibility.

Difficulty finding icons, requiring improved visibility.

USER EXPERIENCE

USER EXPERIENCE

Users found the app too cluttered and complex.

Users found the app too cluttered and complex.

INFORMATION ARCHITECTURE

INFORMATION ARCHITECTURE

Users favored clearer language, and onboarding is needed for better user understanding.

Users favored clearer language, and onboarding is needed for better user understanding.

DESIGN

DESIGN

Valuable feedback on icon size and visibility received during onboarding.

Valuable feedback on icon size and visibility received during onboarding.

USER EXPERIENCE

USER EXPERIENCE

Storing tips feature well-received.

Storing tips feature well-received.

INFORMATION ARCHITECTURE

INFORMATION ARCHITECTURE

Users excited about video content.

Users excited about video content.